What is your primary engine and tech stack?
I use Unity, Unreal Engine, and GameMaker depending on the project's scope. I also use Blender for 3D modeling.
Can I play with a controller?
Yes, the game has full controller support.
What platforms do you target?
Primarily PC and Web, though my engine experience makes porting to mobile or console straightforward.
Are you available for full-time roles or freelance?
I'm currently finishing my degree at ASU, so I'm primarily open to freelance work, contracts, or internships that fit my schedule.
Do you participate in Game Jams?
Absolutely. I love the constraints of game jams. They force quick decision-making and ruthless scope management.
How do you handle feature creep or changing deadlines?
I prototype the core loop first. If a new feature doesn't directly support that core experience, it gets cut or pushed to a post-launch backlog.
Can I play with a controller?
Yes, the game has full controller support.
How do you handle design feedback you disagree with?
I test it. Game design is about the player experience, not my ego. If playtesting proves the feedback improves the game, I implement it.